The cube travels one square at a time and is able to climb up other cubes no greater than its own height. The luminous brilliance of this perfectly realized puzzle game is apparent right from the start.Įdge is easy to explain: you roll a cube through a floating, isometric maze. I don’t know if it absolutely holds true for video games, but I did decide that I loved Mobigame’s Edge in roughly two seconds. Everything else is just elaborate justification for those first two seconds: whether or not you got the job in an interview, what colour of car you like, or what sort of pet you’re going to get. In Malcolm Gladwell’s book Blink, he proposes that humans actually tend to make up their minds about something within the first two seconds of perceiving it. The luminous brilliance of this perfectly realized puzzle game is immediately apparent.
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